How relaxing games meet our need to decompress

The inaugural WASD is in the books, folks. Although you cannot relive the experience of being at the London show, you can undoubtedly benefit from all the industry wisdom being shared. We upload every conversation from the PCGamesN Theater to our YouTube channel. If you’re looking to unwind with a taste of how relaxing games work, one of the new downloads might be just what you’re looking for.

PCGamesN Editor Rich spoke with Mooneye CEO Tobias Graff, Lead Artist Chris Cox and Auroch Digital Junior Business Development Associate Jess Rutland. Drawing on their collective experience of creating relaxing games, the trio spoke about their work and their game’s unique ability to meet our need to relax.

You might recognize Mooneye as the developer of the atmospheric exploration game Lost Ember, which lets you discover the fate of an ancient world through the eyes of myriad animals. Ustwo is hot on the heels of an open world game called Alba: A Wildlife Adventure which is all about conserving wildlife. We hear that Monument Valley is a treat on mobile too. Finally, Auroch Digital is working on a delicious beer brewing simulator called Brewmaster. You might also have come across other delightful games like Mars Horizon on your gaming pilgrimages.

Here is the conversation:

Looking for more discussion? Check out this talk on how nostalgia has become an essential force in gaming. Nostalgia and relaxation are a powerful and warm combination, if we say so ourselves.

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